Create an easily accessible resource where bored residents can find something to do.
Toronto @ Nite // Local Nightlife iPad App
Some nights I've been bored, and don't know what to do, or where to go to have fun. Because of this, I wanted to make an app that would help residents find cool nightlife activities or places to go, focusing on the city of Toronto.
There was a huge focus on user testing, wireframing, and concepting on this project compared to any other project I'd done up to this point. This really taught me how useful those steps were before even starting up Photoshop and pushing pixels.
Concepting, User Testing, UI, UX, Motion
Organize Renard's albums into an easily legible form, and promote his different musical styles.
Lapfox Trax Redesign // Responsive Music Archive
Renard Queenston is a favorite artist of mine, who creates many different kinds of music under different personas. His website contains all his albums, but it wasn't organized very well, so I designed a site that organized his albums by date and by persona. After tweeting the initial design at him, I was surprised to see him respond and actually ask me if this could be his new website design!
I learned not only how to code AJAX calls, design databases, and make responsive designs, but I also learned how design isn't just about making something effective – design can also be a very powerful way to make connections with other people.
9 Months - Before, during, and after my study abroad
UI, UX, HTML5, CSS3, PHP, jQuery, MySQL, AJAX
Differentiate the different buildings on campus, to simplify getting around the university.
Campus Map // Interactive University Map
This was designed while I was studying abroad at Hochschule Anhalt in Dessau, Germany. I was unfamiliar with the campus at the time, and I thought it would be fun to make an interactive map application for the university.
I thought it was really important to include language options for the students who went to the university, and to color-code the buildings on campus by what department they were a part of to easily differentiate between them.
Concept, UI, UX
Engage and inform travelers about their surroundings and encourage exploration.
Stealth Trip // GPS-Based Travel Game
How do you gamify travel? I came up with this idea after exploring foreign cities and not being sure what the different buildings and landmarks were. My good friend and classmate Pierce Wolcott and I came up with a companion game for travelers so they can explore and get information on their surroundings.
In this game, a monster is chasing you through the city you are in. To get rid of the monster, you must find artifacts by physically walking yourself to places of interest in the city, and then bring them to a retrieval zone – the monster gets smaller with each artifact you return. To learn about places you retrieved the artifacts from, you can read about them right in the app.
Concepting, UI, UX, 3D,
Visualize how money flows to each step of the video game production process.
Video Game Spending // Money Flowchart Infographic
When you buy a video game, where does your money really go to? After reading an article about the rising price of video games, I made a simple infographic showing you which organizations get your money, and how much.
This was designed and developed in only one day, with simple HTML and CSS transitions. I made this as a quick experiment, and it is based on a similar infographic found in Jesse Schell's "The Art of Video Games."
UI, HTML5, CSS3
Portray a rapier as a fine, sleek piece of technology through 3D, lighting, and animation.
Honwei Rapiers // 3D Object Advertisement
I have a bit of a sword fetish, specifically for Renaissance-style rapiers, which I think are the most beautiful swords in existence. After modeling and texturing one such rapier in Cinema 4D, I wondered how I could market it as a fine piece of technology, like a sleek car or computer.
I took inspiration from car, technology, jewelry, and fashion advertisements, using simple lighting and camera movements to highlight the reflectiveness of the metal, the sharpness of the blade, and the beauty of the hilt.